[Freeciv-Dev] Re: hobby as process?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Dec 19, 2003 at 03:43:03PM -0800, Brandon J. Van Every wrote:
> From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
> > On Thu, Dec 18, 2003 at 02:39:42AM -0800, Brandon J. Van Every wrote:
> > >
> > > You don't have a better modding setup than Civ II.
> >
> > I don't know the modding setup of Civ2 but with generic effects
> > Freeciv will be very flexible. Generic effects WILL be included in
> > 1.15. To see how this looks like from a modder point of view take a
> > look at FreecivAC (http://freecivac.sourceforge.net/) which has
> > similar code to generic effects.
> >
> > Ben also just did the large amount of work you are still avoiding and
> > created FreecivAC.
>
> Which large amount of work is that? Pythonizing Freeciv and creating a
> "kitchen sink" submissions infrastructure? I seriously doubt Ben has
> done all of that!
> Or should I translate your sentence, "Also, Ben did a large amount of
> work and created FreecivAC. You are still avoiding doing a similar
> large amount of work."
Yes.
> Darned straight I am! I assess risks before I act. Development
> time is not free. Maybe free for you, but not for me. It costs me
> money. And I notice that FreecivAC's last stable release version
> was May 2000, which says to me I should not take any cues about
> project management from Ben's work.
You shall not judge open source projects by properties of commercial
applications. I.e. a release and its number has a much lower value for
open source projects.
If you read the page you would notice:
The most recent set of patches, below, was made against Freeciv CVS
as recently as July 24th, 2003.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Q: Do you know what the death rate around here is?
A: One per person.
- [Freeciv-Dev] Re: game engine / rapid prototyping mentality, (continued)
- [Freeciv-Dev] Re: game engine / rapid prototyping mentality, Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Stepan Roh, 2003/12/18
- [Freeciv-Dev] Re: Migration, Paul Zastoupil, 2003/12/17
- [Freeciv-Dev] hobby as process? (was Re: Migration), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: hobby as process? (was Re: Migration), Raimar Falke, 2003/12/18
- [Freeciv-Dev] Re: hobby as process?, Mark Metson, 2003/12/18
- [Freeciv-Dev] Re: hobby as process?, Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: hobby as process?, Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?, Brandon J. Van Every, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?,
Raimar Falke <=
- [Freeciv-Dev] Re: hobby as process?, Ben Webb, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?, Mark Metson, 2003/12/20
- [Freeciv-Dev] Freeciv as a planetary component in a RPG, Brandon J. Van Every, 2003/12/21
- [Freeciv-Dev] Re: Freeciv as a planetary component in a RPG, Mark Metson, 2003/12/22
- [Freeciv-Dev] Re: Freeciv as a planetary component in a RPG, Brandon J. Van Every, 2003/12/22
- [Freeciv-Dev] Re: Freeciv as a planetary component in a RPG, Mark Metson, 2003/12/23
- [Freeciv-Dev] Re: hobby as process? (was Re: Migration), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: hobby as process? (was Re: Migration), Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: hobby as process? (was Re: Migration), Brandon J. Van Every, 2003/12/19
- [Freeciv-Dev] Re: hobby as process? (was Re: Migration), Raimar Falke, 2003/12/19
|
|