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To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: hobby as process?
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 20 Dec 2003 02:11:57 +0100

On Fri, Dec 19, 2003 at 03:43:03PM -0800, Brandon J. Van Every wrote:
> From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
> > On Thu, Dec 18, 2003 at 02:39:42AM -0800, Brandon J. Van Every wrote:
> > >
> > > You don't have a better modding setup than Civ II.
> >
> > I don't know the modding setup of Civ2 but with generic effects
> > Freeciv will be very flexible. Generic effects WILL be included in
> > 1.15. To see how this looks like from a modder point of view take a
> > look at FreecivAC (http://freecivac.sourceforge.net/) which has
> > similar code to generic effects.
> >
> > Ben also just did the large amount of work you are still avoiding and
> > created FreecivAC.
> 
> Which large amount of work is that?  Pythonizing Freeciv and creating a
> "kitchen sink" submissions infrastructure?  I seriously doubt Ben has
> done all of that!

> Or should I translate your sentence, "Also, Ben did a large amount of
> work and created FreecivAC.  You are still avoiding doing a similar
> large amount of work."

Yes.

> Darned straight I am!  I assess risks before I act.  Development
> time is not free.  Maybe free for you, but not for me.  It costs me
> money.  And I notice that FreecivAC's last stable release version
> was May 2000, which says to me I should not take any cues about
> project management from Ben's work.

You shall not judge open source projects by properties of commercial
applications. I.e. a release and its number has a much lower value for
open source projects.

If you read the page you would notice:

  The most recent set of patches, below, was made against Freeciv CVS
  as recently as July 24th, 2003.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Q:  Do you know what the death rate around here is?
 A:  One per person.


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