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[Freeciv-Dev] Re: rfc: default production

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: rfc: default production
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 12 Sep 2002 20:43:57 +0200

On Thu, Sep 12, 2002 at 09:51:37AM -0500, Anthony J. Stuckey wrote:
> On Mon, Sep 09, 2002 at 06:16:38PM +0200, Reinier Post wrote:
> > On Sun, Sep 08, 2002 at 03:28:39PM +0000, Per I. Mathisen wrote:
> > > Coinage is a good default, since people will never want to keep it. You'd
> > > scroll down the city list and see all those coinage, and change them. If
> > > it was something moderately useful, like a bank or a settler, you could
> > > mistakenly believe you put it there on purpose some other turn.
> > 
> > I thought you lost half of your production when switching from coinage to
> > something useful?
> 
>       If that's the case, it certainly doesn't have to be that way.  Coinage
> can be subject to the "just completed, thus free changes" processing that
> already exists.  Theoretically, it's always in a "just completed" state.

Interesting.

But it doesn't answer the question in the first place, since after a few
turns, the shields are definetely halfway lost (converted to gold).

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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