[Freeciv-Dev] Re: rfc: default production
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On Sun, Sep 08, 2002 at 03:28:39PM +0000, Per I. Mathisen wrote:
> On Fri, 6 Sep 2002, Raimar Falke wrote:
> > Yes giving up and just building coinage is a good solution IMHO. And
> > if no coinage is available choosea settler. The problem is removing
> > AI dependencies in the server. And it isn't a big problem if the user
> > has to switch from coinage to something other. We can also make this a
> > seperate event so that players can filter for it.
>
> Coinage is a good default, since people will never want to keep it. You'd
> scroll down the city list and see all those coinage, and change them. If
> it was something moderately useful, like a bank or a settler, you could
> mistakenly believe you put it there on purpose some other turn.
I'm also making up my mind against this.
You want to remove the current behaviour, which is ok for me, for technical
reasons? So just implement a similar thing independent from AI code,
client side or server side, as you like it.
Finishing unit --> continue building the same unit
Having Capitalization --> keep it
finished building --> switch to the next reasonable one
This feature is for unexperienced players, or when you have not enough
time to change it. Switching to capitalization (coinage) is bad, because
if you forget (or don't have time) to change it in that turn, you loose
lot of shields. Changing the building costs nothing.
Having a default worklist, is also a good thing, but no solution for the
above. When the default worklist is exhausted, you have the same problem
again (except if the default worklist is very bulky ...)
A default worklist as an _additional_ feature could give you:
- setting the start production of a new city
- save you a lot of work
- you can still have coinage as the last item, _if_ you really want it.
BTW: What I miss most with worklists, is the ability to enable it within
the city report.
> Yours
> Per
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] rfc: default production, Per I. Mathisen, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production, Thomas Strub, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production, Davide Pagnin, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production, Thomas Strub, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: rfc: default production,
Christian Knoke <=
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/09
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/09
- [Freeciv-Dev] Re: rfc: default production, Anthony J. Stuckey, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Ross W. Wetmore, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Anthony J. Stuckey, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/13
[Freeciv-Dev] Re: rfc: default production, Ilkka Lehtoranta, 2002/09/02
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