Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2002:
[Freeciv-Dev] Re: submarines
Home

[Freeciv-Dev] Re: submarines

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: submarines
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 8 Sep 2002 18:40:49 +0200

On Sun, Sep 08, 2002 at 03:36:52PM +0000, Per I. Mathisen wrote:
> Submarines are useless. Let's fix that.

Ok

> 
> diff -u -r1.38 units.ruleset
> --- data/default/units.ruleset  2002/07/23 19:01:17     1.38
> +++ data/default/units.ruleset  2002/09/04 16:51:36
> @@ -1368,13 +1368,13 @@
>  sound_move_alt = "m_generic"
>  sound_fight   = "f_submarine"
>  sound_fight_alt = "f_generic"
> -build_cost    = 60
> +build_cost    = 50
>  pop_cost      = 0
>  attack        = 10
> -defense       = 2
> +defense       = 1

Not sure with this one, though.

>  hitpoints     = 30
> -firepower     = 2
> -move_rate     = 3
> +firepower     = 3
> +move_rate     = 4
>  vision_range  = 2
>  transport_cap = 8
>  fuel          = 0

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] Current Thread [Next in Thread]