[Freeciv-Dev] Re: submarines
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On Sun, Sep 08, 2002 at 03:36:52PM +0000, Per I. Mathisen wrote:
> Submarines are useless. Let's fix that.
Ok
>
> diff -u -r1.38 units.ruleset
> --- data/default/units.ruleset 2002/07/23 19:01:17 1.38
> +++ data/default/units.ruleset 2002/09/04 16:51:36
> @@ -1368,13 +1368,13 @@
> sound_move_alt = "m_generic"
> sound_fight = "f_submarine"
> sound_fight_alt = "f_generic"
> -build_cost = 60
> +build_cost = 50
> pop_cost = 0
> attack = 10
> -defense = 2
> +defense = 1
Not sure with this one, though.
> hitpoints = 30
> -firepower = 2
> -move_rate = 3
> +firepower = 3
> +move_rate = 4
> vision_range = 2
> transport_cap = 8
> fuel = 0
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] submarines, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: submarines, Miguel Farah, 2002/09/08
- [Freeciv-Dev] Re: submarines,
Christian Knoke <=
- Message not available
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Raimar Falke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/11
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