[Freeciv-Dev] Re: submarines
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On Sun, 8 Sep 2002, Christian Knoke wrote:
> I wonder why you're lowering the defense. I'd keep it.
The increase to 3 firepower and reduction to 1 defense would give subs
PREVIOUS: 30hp * 2fp * 2def = 120 defense rating
AFTER: 30hp * 3fp * 1def = 90 defense rating
So the decrease is not very big in real terms. However, if we didn't
reduce defense, then we'd get
30hp * 3fp * 2def = 180 defense rating
which is a lot, actually. Compare with a destroyer, which has only
30hp * 1fp * 4def = 120 defense rating
So maybe we shouldn't increase firepower, and instead increase attack
power? To get a comparable increase, we would need to increase it to 15.
30hp * 3fp * 10att = 900 attack rating
30hp * 2fp * 15att = 900 attack rating
That might be a better idea. The importance of firepower is mostly that in
certain situations, it is reduced to 1 (such as in Pearl Harbour).
Yours
Per
"I don't see why people are so upset about cloning sheep. American
television networks have been doing that to their audiences for years."
-- Jello Biafra
- [Freeciv-Dev] submarines, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: submarines, Miguel Farah, 2002/09/08
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- Message not available
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- [Freeciv-Dev] Re: submarines,
Per I. Mathisen <=
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Raimar Falke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/11
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