[Freeciv-Dev] Re: submarines
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On Sun, Sep 08, 2002 at 05:03:37PM +0000, Per I. Mathisen wrote:
> On Sun, 8 Sep 2002, Christian Knoke wrote:
> > > @@ -1368,13 +1368,13 @@
> > >sound_move_alt = "m_generic"
> > >sound_fight = "f_submarine"
> > >sound_fight_alt = "f_generic"
> > > -build_cost = 60
> > > +build_cost = 50
> > >pop_cost = 0
> > >attack = 10
> > > -defense = 2
> > > +defense = 1
> >
> > Not sure with this one, though.
> >
> > >hitpoints = 30
> > > -firepower = 2
> > > -move_rate = 3
> > > +firepower = 3
> > > +move_rate = 4
> > >vision_range = 2
> > >transport_cap = 8
> > >fuel = 0
>
> Which part are you not sure about? Can you suggest an alternative?
I wonder why you're lowering the defense. I'd keep it.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] submarines, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: submarines, Miguel Farah, 2002/09/08
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- Message not available
- [Freeciv-Dev] Re: submarines,
Christian Knoke <=
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Raimar Falke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/11
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