[Freeciv-Dev] Re: submarines
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On Tue, Sep 10, 2002 at 08:03:45PM +0200, Christian Knoke wrote:
> On Tue, Sep 10, 2002 at 01:51:51PM +0000, Per I. Mathisen wrote:
> > On Sun, 8 Sep 2002, Christian Knoke wrote:
> > > I wonder why you're lowering the defense. I'd keep it.
> >
> > The increase to 3 firepower and reduction to 1 defense would give subs
> > PREVIOUS: 30hp * 2fp * 2def = 120 defense rating
> > AFTER: 30hp * 3fp * 1def = 90 defense rating
>
> And I was quite sure that the firepower wouldn't affect the
> defense ...
>
> Hhm. Looking into some nested *_defense_*() in combat.c ...
> .............................
>
> Looks like that the source is with me! Yeah!
IMHO you are wrong. Can you cite some source?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Make a software that is foolproof, and only fools will want to use it.
- [Freeciv-Dev] submarines, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: submarines, Miguel Farah, 2002/09/08
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- Message not available
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/10
- [Freeciv-Dev] Re: submarines,
Raimar Falke <=
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/11
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