[Freeciv-Dev] Re: submarines
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Per I. Mathisen [08/09/2002 11:38] dijo/said:
>Submarines are useless. Let's fix that.
>
>diff -u -r1.38 units.ruleset
>[...]
> transport_cap = 8
IIUC, a submarine can transport 8 units?!?!?!
I still have trouble accepting the fact that different land units have
the same "weight" (i.e., you can load into a transport 8 warriors or 8
howitzers just the same), but to give a submarine the transport
capability is simply too much.
Since we're at it, in my Mare Infinitus modpack, I'm toying with
incorporating EKRANOPLANS into the game: FAST sea units, with good
attack but weak defense, and with big transport capabilities. When I get
to actually implement everything (ah, the lack of time) from my rather
complete notes, I'll see how do they integrate into the game.
- [Freeciv-Dev] submarines, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: submarines,
Miguel Farah <=
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- Message not available
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/08
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Raimar Falke, 2002/09/10
- [Freeciv-Dev] Re: submarines, Per I. Mathisen, 2002/09/10
- [Freeciv-Dev] Re: submarines, Christian Knoke, 2002/09/11
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