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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: rfc: default production
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 9 Sep 2002 12:16:47 +0200

On Sun, Sep 08, 2002 at 07:15:48PM +0200, Christian Knoke wrote:
> On Sun, Sep 08, 2002 at 03:28:39PM +0000, Per I. Mathisen wrote:
> > On Fri, 6 Sep 2002, Raimar Falke wrote:
> > > Yes giving up and just building coinage is a good solution IMHO. And
> > > if no coinage is available choosea settler. The problem is removing
> > > AI dependencies in the server. And it isn't a big problem if the user
> > > has to switch from coinage to something other. We can also make this a
> > > seperate event so that players can filter for it.
> > 
> > Coinage is a good default, since people will never want to keep it. You'd
> > scroll down the city list and see all those coinage, and change them. If
> > it was something moderately useful, like a bank or a settler, you could
> > mistakenly believe you put it there on purpose some other turn.
> 
> I'm also making up my mind against this.

> You want to remove the current behaviour, which is ok for me, for technical
> reasons?

Yes.

> So just implement a similar thing independent from AI code, client
> side or server side, as you like it.

Ok.

> Finishing unit --> continue building the same unit
> Having Capitalization --> keep it

> finished building --> switch to the next reasonable one

And this is the hard part. What is the next reasonable one? An easy
solution would be the cheapest available building.

        Raimar

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