[Freeciv-Dev] Re: rfc: default production
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On Fri, 2002-09-06 at 12:30, Raimar Falke wrote:
> On Mon, Sep 02, 2002 at 07:20:17PM +0200, Christian Knoke wrote:
> > On Mon, Sep 02, 2002 at 02:50:32PM +0200, Thomas Strub wrote:
> > > On Mon, Sep 02, 2002 at 12:29:51PM +0000, Per I. Mathisen wrote:
> > > > Currently, whenever someone has built something and the worklist is
> > > > empty, the server queries the AI for the next (default) building target.
> > > >
> > > > So I want to remove it. (Yeah, I'm in that mood today.)
> > > >
> > > > Instead, I suggest this simple rule:
> > > >
> > > > if (was producing unit)
> > > > continue producing that type of unit
> > > > else if (was producing building and can build capitalization)
> > > > switch to capitalization
> > > > else
> > > > /* eg civ2 ruleset */
> > > > switch to first FirstBuild unit (phalanx etc)
> > >
> > > I don't like switching from buildings to capitalization. Think
> > > marketplace -> bank -> stockexchange or something like that is better.
> > > What ever is good for CMA.
> > >
> > > Couldn't we switch the "FirstBuild" to settlers?
> >
> > I want a configurable firstbuild client option (since long!).
>
> What about a default global worklist which is used in this case?
It was my first thought...
But there is a problem, a "default" worklist with both units and
building, seems strange to me, and thus there can be problem to have
such a default worklist.
A solution is to have only improvement in the "default" worklist.
(and if there are no improvement that you can build at a particular
moment? you go coinage? and then if an new improvement is available, do
you switch back or not?...)
So, thinking on this... I've delayed my post...
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "Make it idiot-proof and someone will make a better idiot."
>
>
- [Freeciv-Dev] rfc: default production, Per I. Mathisen, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production, Thomas Strub, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production,
Davide Pagnin <=
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production, Thomas Strub, 2002/09/06
- [Freeciv-Dev] Re: rfc: default production, Per I. Mathisen, 2002/09/08
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/08
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/09
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/09
- [Freeciv-Dev] Re: rfc: default production, Anthony J. Stuckey, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Ross W. Wetmore, 2002/09/13
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