[Freeciv-Dev] Re: rfc: default production
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 2 Sep 2002, Ilkka Lehtoranta wrote:
> On Mon, 2 Sep 2002, Per I. Mathisen wrote:
>
> > This is bad because it requires a lot of AI tentacles into the human
> > player code, which both creates fertile soil for bugs and also stops the
> > AI code from being properly optimized for AIs. And it doesn't really give
> > you good advice anyway.
>
> I agree.
>
> > So I want to remove it. (Yeah, I'm in that mood today.)
> >
> > Instead, I suggest this simple rule:
> >
> > if (was producing unit)
> > continue producing that type of unit
> > else if (was producing building and can build capitalization)
> > switch to capitalization
> > else
> > /* eg civ2 ruleset */
> > switch to first FirstBuild unit (phalanx etc)
>
> IMO if it was producing building game could continue producing it again
> until player changes it to something sensible. I consider it is always
> better produce new buildings than do nothing (or build capitalization).
A more sensible proposal, aye.
G.
- [Freeciv-Dev] Re: rfc: default production, (continued)
- [Freeciv-Dev] Re: rfc: default production, Raimar Falke, 2002/09/09
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/09
- [Freeciv-Dev] Re: rfc: default production, Anthony J. Stuckey, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Ross W. Wetmore, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Anthony J. Stuckey, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/13
[Freeciv-Dev] Re: rfc: default production, Ilkka Lehtoranta, 2002/09/02
- [Freeciv-Dev] Re: rfc: default production,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/02
|
|