[Freeciv-Dev] Re: rfc: default production
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Sep 02, 2002 at 06:28:14PM +0000, Per I. Mathisen wrote:
> On Mon, 2 Sep 2002, Reinier Post wrote:
> > > Instead, I suggest this simple rule:
> > >
> > > if (was producing unit)
> > > continue producing that type of unit
> > > else if (was producing building and can build capitalization)
> > > switch to capitalization
> >
> > Can the owner switch back to a building without a penalty?
>
> That would be a rules change, but yes, I think that would make sense.
In a new turn you can change to all without penalty.
Think there should be different "shieldtypes" unit and improvement. Now
its possible to change from units to improvements/wonders without losing
that much shields (max 15 at beginning 5)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
- [Freeciv-Dev] Re: rfc: default production, (continued)
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/12
- [Freeciv-Dev] Re: rfc: default production, Ross W. Wetmore, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Anthony J. Stuckey, 2002/09/13
- [Freeciv-Dev] Re: rfc: default production, Christian Knoke, 2002/09/13
[Freeciv-Dev] Re: rfc: default production, Ilkka Lehtoranta, 2002/09/02
[Freeciv-Dev] Re: rfc: default production, Reinier Post, 2002/09/02
|
|