[Freeciv-Dev] Re: [Patch][RFC] AI can fly
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On Sat, Mar 02, 2002 at 01:36:30PM -0600, Tony Stuckey wrote:
> On Sat, Mar 02, 2002 at 07:26:05PM +0000, Gregory Berkolaiko wrote:
> > As Tony mentioned, 1 and 2 can be computed using win_chance and such, so
> > if such "infoset" ever surfaces, it would be possible to write ruleset
> > processor to obtain info. the whole idea of 1 and 2 is to avoid looping
> > through _all_ possible units every time anybody threatens one of your
> > cities.
>
> Yeah. I don't like the sound of "looping through all possible
> units", since obsolete units will almost certainly not be useful. (The
> Phalanx/Pikemen/Musketeers transition is interesting in this respect,
> though.) Units that you don't have the tech to build would provide a reason
> to research or trade for that tech.
> However, doing this in a global table when rulesets are loaded or
> games are started wouldn't be incredibly horrible. ~50 units (squared)
> doesn't make life that bad. The SMAC issue where you have theoretically
> 64K units would suck a lot. There you might want to do that simulation
> when the Prototypes are built, assuming that doesn't cause a pause in the
> game. And once again, the AI might want to iterate all possibilities, even
> though some are "clearly" inferior or too expensive to human eyes. I guess
> the compensation is that each unit type could have it's particular chance
> table cached, and freed when it is determined to be obsolete or inferior.
Some days ago I have done some performance runs:
-----------------------------------------------
0.04 0.51 9434/1087910 ai_military_gothere [131]
0.12 1.70 31445/1087910 kill_something_with [11]
3.98 56.56 1047031/1087910 find_something_to_kill [8]
[20] 9.4 4.14 58.77 1087910 ai_choose_defender_versus [20]
4.06 32.67 42428490/46550228 can_build_unit [29]
4.37 8.76 56571320/63817558 is_ai_simple_military [73]
3.17 5.73 6917587/8388221 get_virtual_defense_power [92]
0.02 0.00 1028332/315814946 get_unit_type [122]
-----------------------------------------------
ai_choose_defender_versus does use 9.4% of the total runtime. But this
could be decreased to 4.7%
-----------------------------------------------
0.00 0.01 359/98751 ai_military_gothere [198]
0.01 0.10 4622/98751 kill_something_with [12]
0.28 2.02 93770/98751 find_something_to_kill [10]
[30] 4.7 0.30 2.12 98751 ai_choose_defender_versus [30]
0.29 1.06 3555036/3982996 can_build_unit [43]
0.18 0.59 492233/661778 get_virtual_defense_power [68]
0.00 0.00 136362/17212897 get_unit_type [141]
-----------------------------------------------
There are opportunities for more speed improvements.
Raimar
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- [Freeciv-Dev] [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/01
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/01
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Per I. Mathisen, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Per I. Mathisen, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Tony Stuckey, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Tony Stuckey, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raimar Falke, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Petr Baudis, 2002/03/03
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/03
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Per I. Mathisen, 2002/03/04
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raimar Falke, 2002/03/04
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Ben Webb, 2002/03/04
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/04
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