[Freeciv-Dev] Re: [Patch][RFC] AI can fly
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On Fri, 1 Mar 2002, Gregory Berkolaiko wrote:
> Here is a patch that enables AI to control and to build flying units.
Not there, here!!
>
> Major defeciency: it only considers victims within 1-move reach of the
> unit. So units don't go to another island if there is big fighting there.
> I'm still thinking what is the fastest way to implement it...
>
> Other deficiencies: AI build selection is stupid but I had to follow it so
> it wouldn't build bombers over every other possible unit. Also AI would
> always build barracks before building any attacking units and I did the
> same for air units. As a consequence AI very rarely actually gets to
> building flying stuff.
>
> Please test and tell me your idea on how bombers _should_ function.
>
> G.
>
>
>
>
ai_can_fly.diff
Description: Text document
- [Freeciv-Dev] [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/01
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Per I. Mathisen, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raahul Kumar, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Per I. Mathisen, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Gregory Berkolaiko, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Tony Stuckey, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raimar Falke, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Tony Stuckey, 2002/03/02
- [Freeciv-Dev] Re: [Patch][RFC] AI can fly, Raimar Falke, 2002/03/02
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