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[Freeciv-Dev] Re: [Patch][RFC] AI can fly
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[Freeciv-Dev] Re: [Patch][RFC] AI can fly

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch][RFC] AI can fly
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 2 Mar 2002 20:29:54 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Mar 02, 2002 at 06:11:07PM +0000, Gregory Berkolaiko wrote:
> In general, I am toying with the idea to have an infoset for AI, an advice 
> database of sorts, which would contain info like:

> 1. what to build to protect from unit_type1
> 2. what to build to attack a city defended by unittype2

There is already code in ai/ which does this.

> 3. what research to go for in such and such situation
> etc

Much more difficult and IMHO the wrong direction since a script-able
AI have to be updated.

Also note that we have already such infos/hints for the AI: enum
unit_role_id.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "At the beginning of the week, we sealed ten BSD programmers
  into a computer room with a single distribution of BSD Unix.
  Upon opening the room after seven days, we found all ten programmers 
  dead, clutching each other's throats, and thirteen new flavors of BSD."


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