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[Freeciv-Dev] Re: [Patch][RFC] AI can fly
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[Freeciv-Dev] Re: [Patch][RFC] AI can fly

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch][RFC] AI can fly
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Sat, 2 Mar 2002 20:03:34 +0100 (MET)

On Sat, 2 Mar 2002, Gregory Berkolaiko wrote:
> This flag is for AI _information_ only.  It doesn't enable anything,
> doesn't affect any effects ;)  It only affects AI behaviour.  As such, it
> doesn't really belong to "rule"set, it's more "info"set.
>
> In general, I am toying with the idea to have an infoset for AI, an advice
> database of sorts, which would contain info like:
> 1. what to build to protect from unit_type1
> 2. what to build to attack a city defended by unittype2
> 3. what research to go for in such and such situation
> etc

I don't see how you can do this without duplicating the data in the other
rulesets (which would be very bad since it would require twice the effort
to write a modpack).

It doesn't hurt to put AI hints in the current rulesets, as long as it is
marked properly as AI only stuff, so the modpack people don't get all
confused.

Yours,
Per

"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli



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