Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: Clearing your backlog
Home

[Freeciv-Dev] Re: Clearing your backlog

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Clearing your backlog
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Mon, 26 Nov 2001 12:46:41 +0000 (GMT)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Sun, Nov 25, 2001 at 12:30:37PM +0000, Gregory Berkolaiko wrote:
> 
> > Actually I should have had a look at this railroad patch.  I think
> > it's near my area of expertise.  But it will only be worthwhile if
> > you, Raimar, need such help and if you are going to read my report
> > (I promise to make it short).
> 
> I think that the patch itself is quite ok for what it does. The

I do not like the patch for 2 reasons:
1. Not commented well
2. (very biased opinion) it can be done in a much more elegant way using
customisable warmap generation.  In this way you just start to generate a
warmap and you stop once you reach a city not connected by the railway. 
Automatically it will be the nearest one.  Then you build a railway to
this city.

> question is can the railroad building be made in such uncontrolled
> manner. I get the impression that this isn't acceptable. Somebody can
> propose a condition which enable or disable the action. But I would
> suspect that this would be very fuzzy. And it has to be shown that
> this condition is correct.

It would be very hard to come up with a proper weighing approach.  We can
fake it by introducing a nation-set fuzzy variable though.  Then the
nation authors can decide whether they want a railway or not.

Best,
G.

__________________________________________________
Do You Yahoo!?
Everything you'll ever need on one web page from News and Sport to Email and 
Music Charts
http://uk.my.yahoo.com


[Prev in Thread] Current Thread [Next in Thread]