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[Freeciv-Dev] PATCH: AI cleanup Version 2
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[Freeciv-Dev] PATCH: AI cleanup Version 2

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx, Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] PATCH: AI cleanup Version 2
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Mon, 26 Nov 2001 23:15:41 -0800 (PST)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Mon, Nov 26, 2001 at 07:06:09PM +0000, Gregory Berkolaiko wrote:
> > I looked at your patch.
> > 
> > It's absolutely fine apart from the comment to unit_move_turns
> > You say: "Things like railroad, roads will make the actual move cost
> > lower than the given estimation. Mountains, swamps will increase actual
> > move cost"
> 
> The sum of the costs has lost some information. Consider this case:
> 
> unit has a move rate of 3, cost of the path is 5, unit has 2 move point left
> 
> path1 costs: first tile=3, second tile=2
>   turn 0: points=2, unit has to wait
>   turn 1: points=3, unit can move, points=0, has to wait
>   turn 2: points=3, unit can move, points=1
> 
> path2 costs: first tile=2, second tile=3
>   turn 0: points=2, unit can move, points=0, has to wait
>   turn 1: points=3, unit can move, points=0
> 

Point taken. Here's the new patch with suggested improvements thrown in. Enjoy.



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