[Freeciv-Dev] PATCH: AI cleanup Version 2
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--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Mon, Nov 26, 2001 at 07:06:09PM +0000, Gregory Berkolaiko wrote:
> > I looked at your patch.
> >
> > It's absolutely fine apart from the comment to unit_move_turns
> > You say: "Things like railroad, roads will make the actual move cost
> > lower than the given estimation. Mountains, swamps will increase actual
> > move cost"
>
> The sum of the costs has lost some information. Consider this case:
>
> unit has a move rate of 3, cost of the path is 5, unit has 2 move point left
>
> path1 costs: first tile=3, second tile=2
> turn 0: points=2, unit has to wait
> turn 1: points=3, unit can move, points=0, has to wait
> turn 2: points=3, unit can move, points=1
>
> path2 costs: first tile=2, second tile=3
> turn 0: points=2, unit can move, points=0, has to wait
> turn 1: points=3, unit can move, points=0
>
Point taken. Here's the new patch with suggested improvements thrown in. Enjoy.
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aicleanupv2.diff
Description: aicleanupv2.diff
- [Freeciv-Dev] Re: Clearing your backlog, (continued)
- [Freeciv-Dev] Re: Clearing your backlog, Gregory Berkolaiko, 2001/11/25
- [Freeciv-Dev] Re: Clearing your backlog, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: Clearing your backlog, Gregory Berkolaiko, 2001/11/26
- [Freeciv-Dev] Re: Clearing your backlog, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Re: Clearing your backlog, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Gregory Berkolaiko, 2001/11/26
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raimar Falke, 2001/11/26
- [Freeciv-Dev] PATCH: AI cleanup Version 2,
Raahul Kumar <=
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raimar Falke, 2001/11/27
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Gregory Berkolaiko, 2001/11/27
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raimar Falke, 2001/11/28
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raahul Kumar, 2001/11/29
[Freeciv-Dev] Re: RFC: Fixing movement code, Petr Baudis, 2001/11/22
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