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[Freeciv-Dev] Re: PATCH: AI cleanup Version 2
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[Freeciv-Dev] Re: PATCH: AI cleanup Version 2

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: PATCH: AI cleanup Version 2
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Nov 2001 20:52:08 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Nov 26, 2001 at 07:06:09PM +0000, Gregory Berkolaiko wrote:
> I looked at your patch.
> 
> It's absolutely fine apart from the comment to unit_move_turns
> You say: "Things like railroad, roads will make the actual move cost
> lower than the given estimation. Mountains, swamps will increase actual
> move cost"

The sum of the costs has lost some information. Consider this case:

unit has a move rate of 3, cost of the path is 5, unit has 2 move point left

path1 costs: first tile=3, second tile=2
  turn 0: points=2, unit has to wait
  turn 1: points=3, unit can move, points=0, has to wait
  turn 2: points=3, unit can move, points=1

path2 costs: first tile=2, second tile=3
  turn 0: points=2, unit can move, points=0, has to wait
  turn 1: points=3, unit can move, points=0

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Make it idiot-proof and someone will make a better idiot."


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