[Freeciv-Dev] Re: PATCH: AI cleanup Version 2
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On Mon, Nov 26, 2001 at 07:06:09PM +0000, Gregory Berkolaiko wrote:
> I looked at your patch.
>
> It's absolutely fine apart from the comment to unit_move_turns
> You say: "Things like railroad, roads will make the actual move cost
> lower than the given estimation. Mountains, swamps will increase actual
> move cost"
The sum of the costs has lost some information. Consider this case:
unit has a move rate of 3, cost of the path is 5, unit has 2 move point left
path1 costs: first tile=3, second tile=2
turn 0: points=2, unit has to wait
turn 1: points=3, unit can move, points=0, has to wait
turn 2: points=3, unit can move, points=1
path2 costs: first tile=2, second tile=3
turn 0: points=2, unit can move, points=0, has to wait
turn 1: points=3, unit can move, points=0
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Make it idiot-proof and someone will make a better idiot."
- [Freeciv-Dev] Re: Clearing your backlog, (continued)
- [Freeciv-Dev] Re: Clearing your backlog, Gregory Berkolaiko, 2001/11/25
- [Freeciv-Dev] Re: Clearing your backlog, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: Clearing your backlog, Gregory Berkolaiko, 2001/11/26
- [Freeciv-Dev] Re: Clearing your backlog, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Re: Clearing your backlog, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Gregory Berkolaiko, 2001/11/26
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2,
Raimar Falke <=
- [Freeciv-Dev] PATCH: AI cleanup Version 2, Raahul Kumar, 2001/11/27
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raimar Falke, 2001/11/27
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Gregory Berkolaiko, 2001/11/27
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raimar Falke, 2001/11/28
- [Freeciv-Dev] Re: PATCH: AI cleanup Version 2, Raahul Kumar, 2001/11/29
[Freeciv-Dev] Re: RFC: Fixing movement code, Petr Baudis, 2001/11/22
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