[Freeciv-Dev] Re: patches
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On Wed, Aug 22, 2001 at 12:30:52PM -0400, Justin Moore wrote:
>
> Time to defend my work. :)
>
> > - freeing NULL ptrs from Justin (3)
>
> 1. It makes the memory allocation routines symmetric (fc_*)
> 2. It could catch potential problems in the development stage
> 3. It happens infrequently enough that it's not a performance hit, and
> would only cause coredumps with debugging enabled.
This is clear to me. But I would like to get other
opinions. Especially from other maintainers.
> > - sortlist by Justin (3)
>
> See previous e-mail.
>
> > - scorelog patch(es) by Justin (?)
>
> It would allow flexibility in keeping statistics, and I will write (I
> promise) a patch to write out a scorelog given a command on the server
> (could potentially lower file I/O during the game). Plus the potential
> for power graphs shown at the end of the game.
I have to look at this one.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
The trick is to keep breathing.
[Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
[Freeciv-Dev] patches, Andreas Kemnade, 2001/08/22
[Freeciv-Dev] Re: patches, Justin Moore, 2001/08/22
[Freeciv-Dev] Re: patches, Daniel Sjölie, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/24
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/24
- [Freeciv-Dev] Re: Agent [was Re: patches], Gregory Berkolaiko, 2001/08/24
- [Freeciv-Dev] Re: Agent [was Re: patches], Raimar Falke, 2001/08/24
[Freeciv-Dev] Re: patches, Karl-Ingo Friese, 2001/08/22
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