[Freeciv-Dev] Re: patches
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Hi!
> For now:
> - The fortress provides a larger visionrange (2), as soon as
> "invention" is invented.
> - Still, fortresses have no owner, just like now, so everybody, who
> steps into a fortress, gets enhanced vision (as long as he stays
> there), no matter who built it.
> - If a fortress is empty, no enhanced vision will be granted.
Yes, this is great IMO. I like this also because this is not only a cleanup
or another way of writing code. But it enhances the game a bit.
> For the future:
> - Enemy units must conquer enemy fortresses. They can be conquered,
> when they are empty, but enemy units must still fight against the
> fortress (actually against a not-visible, permanent garnison, or
> something like that). The defense-strength of that garnison could be
> determined always by the defense-strength of the best land-unit
> (phalanx, musketeers, rifleman and so on).
But this would make a fortress very strong in defence. In my opinion too
strong (stronger than a city because here you always need a unit to defend
it).
bye,
Sebastian Bauer
- [Freeciv-Dev] Re: patches, (continued)
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Erik Sigra, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches,
Sebastian Bauer <=
[Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
[Freeciv-Dev] patches, Andreas Kemnade, 2001/08/22
[Freeciv-Dev] Re: patches, Justin Moore, 2001/08/22
[Freeciv-Dev] Re: patches, Daniel Sjölie, 2001/08/22
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