[Freeciv-Dev] Re: patches
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Time to defend my work. :)
> - freeing NULL ptrs from Justin (3)
1. It makes the memory allocation routines symmetric (fc_*)
2. It could catch potential problems in the development stage
3. It happens infrequently enough that it's not a performance hit, and
would only cause coredumps with debugging enabled.
> - sortlist by Justin (3)
See previous e-mail.
> - scorelog patch(es) by Justin (?)
It would allow flexibility in keeping statistics, and I will write (I
promise) a patch to write out a scorelog given a command on the server
(could potentially lower file I/O during the game). Plus the potential
for power graphs shown at the end of the game.
-jdm
Department of Computer Science, Duke University, Durham, NC 27708-0129
Email: justin@xxxxxxxxxxx
- [Freeciv-Dev] Re: patches, (continued)
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Erik Sigra, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
[Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
[Freeciv-Dev] patches, Andreas Kemnade, 2001/08/22
[Freeciv-Dev] Re: patches,
Justin Moore <=
[Freeciv-Dev] Re: patches, Daniel Sjölie, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/24
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/24
- [Freeciv-Dev] Re: Agent [was Re: patches], Gregory Berkolaiko, 2001/08/24
- [Freeciv-Dev] Re: Agent [was Re: patches], Raimar Falke, 2001/08/24
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