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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patches
From: Bert Buchholz <bertbuchholz@xxxxxx>
Date: Wed, 22 Aug 2001 19:38:52 +0200

On Wed, Aug 22, 2001 at 06:22:21PM +0100, Gregory Berkolaiko wrote:
>  --- Bert Buchholz <bertbuchholz@xxxxxx> wrote: 
> 
> > For now:
> >   - The fortress provides a larger visionrange (2), as soon as
> >     "invention" is invented.
> >   - Still, fortresses have no owner, just like now, so everybody, who
> >     steps into a fortress, gets enhanced vision (as long as he stays
> >     there), no matter who built it.
> >   - If a fortress is empty, no enhanced vision will be granted.
> 
> the above is a very reasonable project
> 
> > For the future:
> >   - Fortresses will have an owner and will be watching a one-square
> >     radius around them continously, no matter if a unit is in them or
> >     not.
> 
> at this stage you should probably also add fortress_vision variable to
> the rulesets.
 
Yes, I agree, but I will first do the "for now" changes, because I'm not
sure what the best way to implement fortress-ownership would be.
 
> >   - Enemy units must conquer enemy fortresses. They can be conquered,
> >     when they are empty, but enemy units must still fight against the
> >     fortress (actually against a not-visible, permanent garnison, or
> >     something like that). The defense-strength of that garnison could
> > be
> >     determined always by the defense-strength of the best land-unit
> >     (phalanx, musketeers, rifleman and so on).
> 
> this is a way too complicated and not terribly reasonable.  cut out the
> fighting for (almost) empty fortress.  the last to visit owns the
> fortress and that's it.  However if players are allied, the ownership
> shouldn't change.

As I said in another mail, this were only quick suggestions, and what
you say is much better. I think, thats the way to go.

Bert


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