[Freeciv-Dev] Re: patches
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On Wed, Aug 22, 2001 at 04:43:54PM +0200, Sebastian Bauer wrote:
> Hi!
>
> From: "Raimar Falke" <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
> > [..] A fortress alone may be also capable of watching
> > enemies. Think of the Great Wall and its warning system.
>
> Yes, this would be nice too. But it's probably harder to implement as
> currently the fortresses have no owner, if I'm right.
Yes, that's the problem. As a little fun project, I tried to implement
borders, so I gave the tile struct an int owner; it worked quite nicely
already, but I think, this would be too much for one patch. So, what
about this:
For now:
- The fortress provides a larger visionrange (2), as soon as
"invention" is invented.
- Still, fortresses have no owner, just like now, so everybody, who
steps into a fortress, gets enhanced vision (as long as he stays
there), no matter who built it.
- If a fortress is empty, no enhanced vision will be granted.
For the future:
- Fortresses will have an owner and will be watching a one-square
radius around them continously, no matter if a unit is in them or
not.
- Enemy units must conquer enemy fortresses. They can be conquered,
when they are empty, but enemy units must still fight against the
fortress (actually against a not-visible, permanent garnison, or
something like that). The defense-strength of that garnison could be
determined always by the defense-strength of the best land-unit
(phalanx, musketeers, rifleman and so on).
Those would be my ideas, any further comments, objections, anything?
Bert
- [Freeciv-Dev] patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
- [Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/22
- [Freeciv-Dev] Re: patches,
Bert Buchholz <=
- [Freeciv-Dev] Re: patches, Erik Sigra, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
- [Freeciv-Dev] Re: patches, Bert Buchholz, 2001/08/22
- [Freeciv-Dev] Re: patches, Sebastian Bauer, 2001/08/22
[Freeciv-Dev] Re: patches, Gregory Berkolaiko, 2001/08/22
[Freeciv-Dev] patches, Andreas Kemnade, 2001/08/22
[Freeciv-Dev] Re: patches, Justin Moore, 2001/08/22
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