[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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At 00:14 01-01-23 +0100, Reinier Post wrote:
On Mon, Jan 22, 2001 at 02:55:10PM +0200, Marko Lindqvist wrote:
> On Thu, 11 Jan 2001, Aliaga wrote:
> > > Each city gets at least 1 gold even after corruption, if it has
trade at
> > >all. When (theoretical) corruption level >= 100% (12 squares from
capital
> > >under despotism), you get 1 gold/city. Trade/city does not matter,
> > >number of cities does.
> >
> > What?????????????
>
> That's how it works in freeciv.
From this 'what' I'm inclined to see this as a bug. Does anyone know
how it works in Civ I?
--
Reinier
I can't answer concerning Civ 1, but I have noticed a certain amount of
discussion concerning corruption and
have not seen any formulas. For anyone it might interest, the Civ 2
formulas for determining a city's corruption
and waste were published in "Sid Meier's Civilization II - The Official
Strategy Guide", page 105.
Robaire
were printed
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/15
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/15
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