[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Tue, 23 Jan 2001 00:14:49 +0100 |
On Mon, Jan 22, 2001 at 02:55:10PM +0200, Marko Lindqvist wrote:
> On Thu, 11 Jan 2001, Aliaga wrote:
> > > Each city gets at least 1 gold even after corruption, if it has trade at
> > >all. When (theoretical) corruption level >= 100% (12 squares from capital
> > >under despotism), you get 1 gold/city. Trade/city does not matter,
> > >number of cities does.
> >
> > What?????????????
>
> That's how it works in freeciv.
From this 'what' I'm inclined to see this as a bug. Does anyone know
how it works in Civ I?
--
Reinier
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/15
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