[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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>
> NOW, that gives me another thought: If you have the money, a half dozen
> small cities can rush-buy many more things than, say, three full-sized
> top-powered cities which can only build each a single thing each turn. But,
> if a city with 60+ production could build any number (or more than one, at
> the very least) of things in a turn, THEN some well developed empires would
> be able to withstand the more straightforward massive attacks.
I like that. Maybe a city with a factory, or some other
production-augmenting improvement, could be allowed to produce up to 3
units a turn?
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), (continued)
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long),
Nathan Lovell <=
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/15
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/15
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