[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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On Thu, 11 Jan 2001, Aliaga wrote:
> At 10:56 11/01/01 +0200, you wrote:
>
> > In fact, extremely high corruption level makes ICS stronger strategy.
> >
> > Each city gets at least 1 gold even after corruption, if it has trade at
> >all. When (theoretical) corruption level >= 100% (12 squares from capital
> >under despotism), you get 1 gold/city. Trade/city does not matter,
> >number of cities does.
>
> What?????????????
That's how it works in freeciv. I just have excellent example game going.
I'm still under despotism (we play with really slow researchspeed).
Compare these cities:
Distance from capital Size Trade After corruption
9 3 6 1
12 2 5 1
17 1 1 1
5 1 4 1
Caz
--
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
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