[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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At 22:09 11/01/01 -0500, you wrote:
>
>this strays too far from the original behavior, IMHO. To me, it just
>doesn't feel right.
Same feeling here.
>But of course, I have other reasons as well. Most importantly, I think the
>"deity level" patch brings more to the game than simply preventing ICS. I
>still believe there has to be a way to limit expansion and that's the most
>natural and elegant way of doing it.
Again, same thinking.
>I understand it will not be utilized
>in the default rulesets, but all I want is a viable alternative, not a
>revolution.
I'll guess some broad consensus could be reached on an "emperor" difficulty
level.
> IMHO, this
>upsets the balance of food distribution a little too much.
This reminds me of CivII's "food caravans". I rarely bothered with them. Are
they implemented? Does someone out there use them?
>More tweaks are certainly possible, but the mere fact that it requires such
>consideration should raise a red flag. All things being equal, the simpler
>solution is usually the better solution.
Just my line of thought.
M.A.
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- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), (continued)
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/11
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/11
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/12
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long),
Aliaga <=
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/15
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Luis Palma, 2001/01/15
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