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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)

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To: mike_jing@xxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
From: Aliaga <aliaga@xxxxxxxxxxxx>
Date: Fri, 12 Jan 2001 11:45:14 +0100

At 22:09 11/01/01 -0500, you wrote:
>
>this strays too far from the original behavior, IMHO.  To me, it just 
>doesn't feel right.

Same feeling here.


>But of course, I have other reasons as well.  Most importantly, I think the 
>"deity level" patch brings more to the game than simply preventing ICS.  I 
>still believe there has to be a way to limit expansion and that's the most 
>natural and elegant way of doing it.

Again, same thinking.


>I understand it will not be utilized 
>in the default rulesets, but all I want is a viable alternative, not a 
>revolution.

I'll guess some broad consensus could be reached on an "emperor" difficulty
level.


> IMHO, this 
>upsets the balance of food distribution a little too much.

This reminds me of CivII's "food caravans". I rarely bothered with them. Are
they implemented? Does someone out there use them?


>More tweaks are certainly possible, but the mere fact that it requires such 
>consideration should raise a red flag.  All things being equal, the simpler 
>solution is usually the better solution.

Just my line of thought.

M.A.

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