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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)

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Subject: [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
From: Aliaga <aliaga@xxxxxxxxxxxx>
Date: Fri, 12 Jan 2001 11:36:30 +0100

At 14:45 11/01/01 -0500, you wrote:

>I didn't use the word "loophole" simply because I like the sound of it.  I 
>think I did found a loophole in the game which makes a game-unbalancing 
>strategy like ICS possible even at the highest difficulty setting.  Clearly, 

Well, the borders on these matters are thin. I'll trust your experience.


>too many cities.  However, it can be circumvented in CivII by using a 
>certain wonder or form of government.  That's what I call a loophole, and it 
>can be easilly fixed in Freeciv (because the source is free, of course).

I hope those things can be solved with very minor tweakings. Wouldn't be too
funny to unbalance the game to the very opposite side.


>Fortunately, a counter-balancing 
>measure is already built into the game.  The question is simply whether 
>people are willing to use it or not.

I'd say anything below "emperor" level is for beginners only. But having
servers/games open under several well categorized rulesets will allow people
to flock to their preferred game style.


>Here is hoping enough people will embrace this idea to make a different kind 
>of Freeciv game possible.

Given time and will, someone is bound to invent a new "winner" strategy, and
if it doesn't break the game apart, someone else will invent a
counter-strategy... and on and on ...

M.A.

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