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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)

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To: Marko Lindqvist <caz@xxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
From: Aliaga <aliaga@xxxxxxxxxxxx>
Date: Thu, 11 Jan 2001 11:47:35 +0100

At 10:56 11/01/01 +0200, you wrote:

> In fact, extremely high corruption level makes ICS stronger strategy.
>
> Each city gets at least 1 gold even after corruption, if it has trade at
>all. When (theoretical) corruption level >= 100% (12 squares from capital
>under despotism), you get 1 gold/city. Trade/city does not matter,
>number of cities does.

What?????????????

This cannot be correct. A key aspect of corruption in CivII as I remember it
is that your cities farther apart would get absolutely no net output. No
shields, no trade, only food. Unless you put them in a high trade city site,
and even then, you gain gold only if they aren't revolting.

I seem to recall a helpfile where corruption was defined not as a
percentage, but simply as "amount of city output lost", say a shield and a
trade at 8 squares, two of each at 9 squares, three at 10 squares and so on
until zero net output.

This is the biggest stall against ICS in CivII, forcing you to higher
Governements, higher expenses, building improvements, improving land...

Wish I could give more exact numbers, though.

M.A.

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