[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Thu, 11 Jan 2001 12:06:35 +0100 |
On Thu, Jan 11, 2001 at 10:54:43AM +0100, Aliaga wrote:
> Hi,
>
> At 13:55 10/01/01 -0500, you wrote:
>
> >This is easily done via a server option: "set unhappysize=1" will
> >aproximately give you Deity level. However, nobody seems to want to let go
> >of their good old ways.
>
> I see. People are free to play what they like best. If they like easy empire
> building, easy ICS and win by easy tactics...
>
> On the other hand, if it is not too hard, some server(s) could be set up for
> the more "advanced" or "challenge-oriented" players...
Servers with different rulesets are already running, see the metaserver.
> Still other servers with longer/shorter/whatever timeouts...
The timeout can be changed during the game; on public servers any player
can do this. Many other settings can be changed as well.
> Servers playing only historical maps...
Those are usually unfair.
> Etcetera...
>
> Let people "vote with their mouse"... even display rankings ala Civ "Hall of
> Fame" to see who wins what kind of game... (everybody termed as "The Meek",
> "The Unready", "The Iron Fist"... boy was that cool :-)
We need player authentication before we can implement this reliably.
> This may be a bonus. Make a list of pseudo-levels of difficulty attainable
> by nudging every parameter a bit every way. Have a dozen of them. Let people
> "vote" on them, playtest them, invent strategies for them...
I'm afraid we don't have enough players to do this well.
> Well, nukes unbalance the game. Launching the spaceship unbalances the game.
> Lots of ironclads unbalance the game. Hordes of wealthy diplomats unbalance
> the game. When I can afford to build every WoW I want or take any one of
> them from an enemy, then the game is unbalanced and I'll win. It's the "big
> get bigger" problem that people complain about...
This is an ambiguity within English: 'game' means both the game as a
whole, and a specific instance of it. Mike was referring to the game
as a whole, and referring to the need for balance between game
features, and between different possible strategies. You are referring
to a specific instance, and balance between players. There's nothing
wrong with the best player winning a game of Freeciv, of course.
--
Reinier
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