[Freeciv-Dev] Re: AI Generally
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> Don't you think the AI would need a mind to compete with good human players?
> That AI-developers will want it?
>
> How is this in other civgames? I only know that in Alpha Centauri, the AI
> remembers some certain things.
Yes, It needs a memory to prevent spoiling units in useless figths ( vs
citywall too early in the game) . But, there is nothing like that in the
code.
Bye,
- [Freeciv-Dev] AI Generally, Sam BC, 2000/06/01
- [Freeciv-Dev] Re: AI Generally, Reinier Post, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Thue Janus Kristensen, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally,
Nicolas Brunel <=
- [Freeciv-Dev] Re: AI Generally, Falk Hueffner, 2000/06/03
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Erik Sigra, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Daniel Sjolie, 2000/06/03
- [Freeciv-Dev] Re: AI Generally, Tomasz Wegrzanowski, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Tony Stuckey, 2000/06/02
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