[Freeciv-Dev] Re: AI Generally
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"Sam BC" <sambc@xxxxxxxxxxxxxxxxxxx> writes:
> Correct me if I'm wrong, but the current code is pretty much opaque (or at
> least only translucent) and hard to build on. Maybe after the next version
> release it might be worth thinking about completely re-coding the AI in an
> experimental version, even including both in source with a compile-time (or
> run-time but the executables will be big) option.
The current AI code looked completely opaque to me as well. :-(
If you plan re-coding the AI, consider writing it as a client-side
AI. Then we can have AI tournaments! The main (dis)advantage is
that it can't cheat.
I don't know if anything is missing from the server to support
client-side AIs. As a minimum, a command to launch one or more
client-side AIs on the server's host would be nice; maybe just
modify "create" to accept a second optional argument:
create <player-name> <external-AI-program>
Regards,
Massimo Campostrini
- [Freeciv-Dev] AI Generally, Sam BC, 2000/06/01
- [Freeciv-Dev] Re: AI Generally, Reinier Post, 2000/06/02
- [Freeciv-Dev] Re: AI Generally,
Massimo Campostrini <=
- [Freeciv-Dev] Re: AI Generally, Thue Janus Kristensen, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Falk Hueffner, 2000/06/03
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
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