[Freeciv-Dev] Re: AI Generally
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----- Original Message -----
From: "Nicolas Brunel" <brunel@xxxxxxxxxxxxxxxxxxxx>
To: "Erik Sigra" <sigra@xxxxxxx>
Cc: "Thue Janus Kristensen" <thue@xxxxxxx>; <freeciv-dev@xxxxxxxxxxx>
Sent: Friday, June 02, 2000 4:07 PM
Subject: [Freeciv-Dev] Re: AI Generally
>> With server side AIs, the `AI-mind´ (long time plans, strategies and
>> knowledge, the kind of things that human players save in their brains
>> between their playing sessions) can be stored in the standard savegame
>> file.
>Now, AI has no mind. For example, it has no way to recall how many units
>were destroyed during the attack of a town. Every turn, every thing is
>recalculate.
Don't you think the AI would need a mind to compete with good human players?
That AI-developers will want it?
How is this in other civgames? I only know that in Alpha Centauri, the AI
remembers some certain things.
- [Freeciv-Dev] AI Generally, Sam BC, 2000/06/01
- [Freeciv-Dev] Re: AI Generally, Reinier Post, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Thue Janus Kristensen, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally,
Erik Sigra <=
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Falk Hueffner, 2000/06/03
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Erik Sigra, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Daniel Sjolie, 2000/06/03
- [Freeciv-Dev] Re: AI Generally, Tomasz Wegrzanowski, 2000/06/02
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