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[Freeciv-Dev] Re: AI Generally
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[Freeciv-Dev] Re: AI Generally

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To: "Nicolas Brunel" <brunel@xxxxxxxxxxxxxxxxxxxx>
Cc: "Thue Janus Kristensen" <thue@xxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI Generally
From: "Erik Sigra" <sigra@xxxxxxx>
Date: Fri, 2 Jun 2000 16:05:34 +0200

----- Original Message -----
From: "Nicolas Brunel" <brunel@xxxxxxxxxxxxxxxxxxxx>
To: "Erik Sigra" <sigra@xxxxxxx>
Cc: "Thue Janus Kristensen" <thue@xxxxxxx>; <freeciv-dev@xxxxxxxxxxx>
Sent: Friday, June 02, 2000 4:07 PM
Subject: [Freeciv-Dev] Re: AI Generally

>> With server side AIs, the `AI-mind´ (long time plans, strategies and
>> knowledge, the kind of things that human players save in their brains
>> between their playing sessions)  can be stored in the standard savegame
>> file.

>Now, AI has no mind. For example, it has no way to recall how many units
>were destroyed during the attack of a town. Every turn, every thing is
>recalculate.

Don't you think the AI would need a mind to compete with good human players?
That AI-developers will want it?

How is this in other civgames? I only know that in Alpha Centauri, the AI
remembers some certain things.




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