[Freeciv-Dev] Re: AI Generally
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Jun 02, 2000 at 02:42:55AM +0100, Sam BC wrote:
[the AI code]
> Correct me if I'm wrong, but the current code is pretty much opaque (or at
> least only translucent) and hard to build on. Maybe after the next version
> release it might be worth thinking about completely re-coding the AI in an
> experimental version, even including both in source with a compile-time (or
> run-time but the executables will be big) option.
>
> Let me know what you all think...
I think the way to go is client-side AI.
IQ has posted an AI client here before.
--
Reinier
- [Freeciv-Dev] AI Generally, Sam BC, 2000/06/01
- [Freeciv-Dev] Re: AI Generally,
Reinier Post <=
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Thue Janus Kristensen, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Falk Hueffner, 2000/06/03
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
|
|