[Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally)
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On 2000-06-03 16:13:47, Sam BC wrote:
> Oh, and someone cam up with the 'can cheat' idea? That would be a little
> silly, as there is nothing stopping it being toggled on for human players,
> who could easily hack about the client, or write a new one, to take
> advantage of it. Either the AI has no objective advantages, or there is a
> definite way of differentiating AI's and humans.
As mentioned before on this list, there should be a general handicap
system, designed to be used on both ai's and humans...
Handicaps would be set in the server of course, the client
can't demand to get a handicap, but possibly it could ask for
it and fail if it doesn't get it (if the ai can't cope without it)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Re: AI Generally, (continued)
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Erik Sigra, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Massimo Campostrini, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
- [Freeciv-Dev] Re: AI Generally, Falk Hueffner, 2000/06/03
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Erik Sigra, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally),
Daniel Sjolie <=
- [Freeciv-Dev] Re: AI Generally, Tomasz Wegrzanowski, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Tony Stuckey, 2000/06/02
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