[Freeciv-Dev] Re: Improvement effect modifier...
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On 2000-06-03 01:15:52, Daniel Sjolie wrote:
> Anyway, the idea is to make it possible to play games where building
> city improvements would be worthwhile...
Here's something that works (better :)...
> Umm... just tried just running the recompiled server...
> seems there is some weirdness...
> (the value is 0 even though 1 is default)
>
> impeffect + 0 (1,10) Improvement effect modifier
>
> > exp imp
> Option: impeffect - Improvement effect modifier
> Description:
> The effect of city improvements are multiplied bu this number.
> Status: changeable
> Value: 0, Minimum: 1, Default: 1, Maximum: 10
This is still true but I didn't see any secondary effects of this,
(if You know why this happens maybe You could tell me? ;)
things seemed to work ok when I set it explicitly ('set imp 10')...
Didn't test it a lot though...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
impeffect.diff
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