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[Freeciv-Dev] Improvement effect modifier...
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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Improvement effect modifier...
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Sat, 3 Jun 2000 01:15:52 +0200

This is not tested at all and is implemented in the simplest way...
Just figured I'd give You a chance to tell me if it's something
that could work while get ready for tomorrows exam... :)

Anyway, the idea is to make it possible to play games where building
city improvements would be worthwhile...

Umm... just tried just running the recompiled server...
seems there is some weirdness...
(the value is 0 even though 1 is default)

impeffect     + 0     (1,10)         Improvement effect modifier

> exp imp
Option: impeffect  -  Improvement effect modifier
Description:
  The effect of city improvements are multiplied bu this number.
Status: changeable
Value: 0, Minimum: 1, Default: 1, Maximum: 10
  
Ah, well...
Just consider this an idea with some sketchy code attached...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

Attachment: impeffect.diff
Description: Text document


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