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June 2000: [Freeciv-Dev] Improvement effect modifier... |
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[Freeciv-Dev] Improvement effect modifier...[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
This is not tested at all and is implemented in the simplest way... Just figured I'd give You a chance to tell me if it's something that could work while get ready for tomorrows exam... :) Anyway, the idea is to make it possible to play games where building city improvements would be worthwhile... Umm... just tried just running the recompiled server... seems there is some weirdness... (the value is 0 even though 1 is default) impeffect + 0 (1,10) Improvement effect modifier > exp imp Option: impeffect - Improvement effect modifier Description: The effect of city improvements are multiplied bu this number. Status: changeable Value: 0, Minimum: 1, Default: 1, Maximum: 10 Ah, well... Just consider this an idea with some sketchy code attached... /Daniel -- Now take a deep breath, smile and don't take life so seriously... :)
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