Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2000:
[Freeciv-Dev] Re: AI Generally
Home

[Freeciv-Dev] Re: AI Generally

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Thue Janus Kristensen <thue@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI Generally
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 2 Jun 2000 20:04:50 +0200

On Fri, Jun 02, 2000 at 11:57:57AM +0200, Thue Janus Kristensen wrote:
> > The current AI code looked completely opaque to me as well. :-( 
> > If you plan re-coding the AI, consider writing it as a client-side
> > AI.  Then we can have AI tournaments!  The main (dis)advantage is
> > that it can't cheat.
> > 
> > I don't know if anything is missing from the server to support
> > client-side AIs.  As a minimum, a command to launch one or more
> > client-side AIs on the server's host would be nice; maybe just
> > modify "create" to accept a second optional argument:
> > 
> > create <player-name> <external-AI-program>

Maybe :
create <player-name> <port-for-external-AI-program>

or simply connect a AI player and :
cancheat <player-name>



[Prev in Thread] Current Thread [Next in Thread]