[Freeciv-Dev] Re: AI Generally
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On Fri, Jun 02, 2000 at 11:57:57AM +0200, Thue Janus Kristensen wrote:
> > The current AI code looked completely opaque to me as well. :-(
> > If you plan re-coding the AI, consider writing it as a client-side
> > AI. Then we can have AI tournaments! The main (dis)advantage is
> > that it can't cheat.
> >
> > I don't know if anything is missing from the server to support
> > client-side AIs. As a minimum, a command to launch one or more
> > client-side AIs on the server's host would be nice; maybe just
> > modify "create" to accept a second optional argument:
> >
> > create <player-name> <external-AI-program>
Maybe :
create <player-name> <port-for-external-AI-program>
or simply connect a AI player and :
cancheat <player-name>
- [Freeciv-Dev] Re: AI Generally, (continued)
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Erik Sigra, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Daniel Sjolie, 2000/06/03
- [Freeciv-Dev] Re: AI Generally,
Tomasz Wegrzanowski <=
[Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Tony Stuckey, 2000/06/02
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