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[Freeciv-Dev] Re: AI Generally
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[Freeciv-Dev] Re: AI Generally

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To: Freeciv Development Mailing List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI Generally
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Fri, 2 Jun 2000 18:51:21 +0200

> > Correct me if I'm wrong, but the current code is pretty much opaque (or at
> > least only translucent) and hard to build on.
> 
>       There are significant portions which are not documented and not
> easily understood, yes.  There are also a lot of references to things like
> /* This fixes the Gibraltar bug */
> without mentioning what that might have possibly been.

When he refers to a Gibraltar bug he means two peices of land close to
each other in absolute distance but with a large cost in actual move
cost. There are move evil parts than this.

-Thue



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