[Freeciv-Dev] Re: AI Generally
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[Freeciv-Dev] Re: AI Generally |
From: |
Thue Janus Kristensen <thue@xxxxxxx> |
Date: |
Fri, 2 Jun 2000 18:51:21 +0200 |
> > Correct me if I'm wrong, but the current code is pretty much opaque (or at
> > least only translucent) and hard to build on.
>
> There are significant portions which are not documented and not
> easily understood, yes. There are also a lot of references to things like
> /* This fixes the Gibraltar bug */
> without mentioning what that might have possibly been.
When he refers to a Gibraltar bug he means two peices of land close to
each other in absolute distance but with a large cost in actual move
cost. There are move evil parts than this.
-Thue
- [Freeciv-Dev] Re: AI Generally, (continued)
- [Freeciv-Dev] Re: AI Generally, Falk Hueffner, 2000/06/03
- [Freeciv-Dev] Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Sam BC, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Erik Sigra, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Nicolas Brunel, 2000/06/03
- [Freeciv-Dev] Re: Mind-States (Was: Re: AI Generally), Daniel Sjolie, 2000/06/03
- [Freeciv-Dev] Re: AI Generally, Tomasz Wegrzanowski, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Nicolas Brunel, 2000/06/02
[Freeciv-Dev] Re: AI Generally, Tony Stuckey, 2000/06/02
- [Freeciv-Dev] Re: AI Generally,
Thue Janus Kristensen <=
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