[Freeciv-Dev] Re: OO model for Freeciv?
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...C++ should bring clarity to our
algorithms and make them easier to optimise. There are some bits of
code currently so opaque no one understands them ;-)
Utter nonsense, if some of the code is opaque it is because it has been
badly written; if the code's hard to optimise then it has been designed
poorly. Good design is much more important than choice of language.
IMHO the time required to convert from C to C++ (a non-trivial task if you
want to do it properly) would be much better spent on adding new features
to the game.
Dan Ward
- [Freeciv-Dev] Re: OO model for Freeciv?, (continued)
- [Freeciv-Dev] Re: OO model for Freeciv?, Tony Stuckey, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Florian Klein, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Peter Schaefer, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Peter Schaefer, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?,
Dan Ward <=
- [Freeciv-Dev] Re: OO model for Freeciv?, Thue Janus Kristensen, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/03
- [Freeciv-Dev] OO model and abstraction layer,, Nicolas BRUNEL, 2000/05/04
- [Freeciv-Dev] Re: OO model and abstraction layer,, Sam BC, 2000/05/04
[Freeciv-Dev] Re: OO model for Freeciv?, Lalo Martins, 2000/05/02
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