[Freeciv-Dev] Re: OO model for Freeciv?
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>I'd suggest to not only change the programming language (BTW what about
>Python? or several programming languages?) but to work on the
>architecture as well - I'd like to see the "Freeciv client/server model"
>outside a gaming environment, e. g. for distributed or offline
>(e-mail-communicating) applications or "thin client" frontends. Probably
>an extension to the GNOME architecture.
>
Last time I saw civ in python (by some guy ~sreiz in .nl)
the python->graphics interface seemed quite slow to me.
Doesnt have to say anything of course.
How about perl ? Everything could be hashed, all ai calculations be cached
in hashes 8o)
- [Freeciv-Dev] Re: OO model for Freeciv?, David Pfitzner, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Jules Bean, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Tony Stuckey, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Florian Klein, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Peter Schaefer, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?,
Peter Schaefer <=
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Thue Janus Kristensen, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/03
- [Freeciv-Dev] OO model and abstraction layer,, Nicolas BRUNEL, 2000/05/04
- [Freeciv-Dev] Re: OO model and abstraction layer,, Sam BC, 2000/05/04
[Freeciv-Dev] Re: OO model for Freeciv?, Lalo Martins, 2000/05/02
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