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[Freeciv-Dev] Re: OO model for Freeciv?
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[Freeciv-Dev] Re: OO model for Freeciv?

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: OO model for Freeciv?
From: "Peter Schaefer" <schaefer@xxxxxx>
Date: Tue, 2 May 2000 15:09:14 +0200

>I'd suggest to not only change the programming language (BTW what about
>Python? or several programming languages?) but to work on the
>architecture as well - I'd like to see the "Freeciv client/server model"
>outside a gaming environment, e. g. for distributed or offline
>(e-mail-communicating) applications or "thin client" frontends. Probably
>an extension to the GNOME architecture.
>

Last time I saw civ in python (by some guy ~sreiz in .nl)
the python->graphics interface seemed quite slow to me.
Doesnt have to say anything of course.

How about perl ? Everything could be hashed, all ai calculations be cached
in hashes 8o)




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