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[Freeciv-Dev] Re: OO model for Freeciv?
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[Freeciv-Dev] Re: OO model for Freeciv?

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Subject: [Freeciv-Dev] Re: OO model for Freeciv?
From: "Peter Schaefer" <schaefer@xxxxxx>
Date: Tue, 2 May 2000 14:30:43 +0200

>I must disagree, myself. Sid's Civ on DOS was nice on a 286, and crazily
>fast on a 386. I have a Sparc 2, and FreeCiv is acceptably fast with a
>normal map, and painfully slow with a large one. Making it significantly
>slower would make it unplayable for me. If Sid can do it with a 286, we
>should be able to do it with a slow Sparc. You can, of course, tell me I
>ought to upgrade. But this is not a good way of encouraging new users; one
>way to get people to start using Linux is to say "got a spare 386? I'll
>set up a sandbox for you to play with it a bit." So requiring a recent
>machine is IMHO a mistake.
>


Yes, right; but our pathfinding is actually working, while civ1 (and I
believe civII)
pathfinding screws up when the continent is shaped like this:

_xxxx_
xx__xx
axx_xx
xxx_xb

The pathfinding still could be faster maybe.

2nd.: We allow more units than civ1.
The number of units in civ1 is limited to, I think 200 or 300 for all
players together.

And the 3rd reason, yes, our autosettlers are incredibly smart ;-)







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