[Freeciv-Dev] Re: OO model for Freeciv?
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On Tue, 02 May 2000, Dan Ward wrote:
> >...C++ should bring clarity to our
> >algorithms and make them easier to optimise. There are some bits of
> >code currently so opaque no one understands them ;-)
>
> Utter nonsense, if some of the code is opaque it is because it has been
> badly written; if the code's hard to optimise then it has been designed
> poorly. Good design is much more important than choice of language.
>
> IMHO the time required to convert from C to C++ (a non-trivial task if you
> want to do it properly) would be much better spent on adding new features
> to the game.
>
>
> Dan Ward
Then I guess it makes no difference to you if you write in assembler or C?
(Sorry for participating in the flamewar, but that was just too easy :) )
-Thue
- [Freeciv-Dev] Re: OO model for Freeciv?, (continued)
- [Freeciv-Dev] Re: OO model for Freeciv?, Florian Klein, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, 蔡恆華, 2000/05/01
- [Freeciv-Dev] Re: OO model for Freeciv?, Peter Schaefer, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Peter Schaefer, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?,
Thue Janus Kristensen <=
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/03
- [Freeciv-Dev] OO model and abstraction layer,, Nicolas BRUNEL, 2000/05/04
- [Freeciv-Dev] Re: OO model and abstraction layer,, Sam BC, 2000/05/04
[Freeciv-Dev] Re: OO model for Freeciv?, Lalo Martins, 2000/05/02
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