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[Freeciv-Dev] Re: OO model for Freeciv?
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[Freeciv-Dev] Re: OO model for Freeciv?

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To: Dan Ward <danward2@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: OO model for Freeciv?
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Tue, 2 May 2000 21:16:50 +0200

On Tue, 02 May 2000, Dan Ward wrote:
> >...C++ should bring clarity to our
> >algorithms and make them easier to optimise. There are some bits of
> >code currently so opaque no one understands them ;-)
> 
> Utter nonsense, if some of the code is opaque it is because it has been 
> badly written; if the code's hard to optimise then it has been designed 
> poorly. Good design is much more important than choice of language.
> 
> IMHO the time required to convert from C to C++ (a non-trivial task if you 
> want to do it properly) would be much better spent on adding new features 
> to the game.
> 
> 
> Dan Ward

Then I guess it makes no difference to you if you write in assembler or C?
(Sorry for participating in the flamewar, but that was just too easy :) )

-Thue



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