[Freeciv-Dev] Re: OO model for Freeciv?
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On Tue, May 02, 2000 at 04:28:28PM -0300, Lalo Martins wrote:
> But the sets of people interested in each project are disjoint.
> Having a bunch of madpeople converting to C++ won't stop the
> other coders adding features. I, for one, have contributed a
> negligible ammount of code in all the time I've been in the
> project, mostly because I can't afford the time to read the
> whole source code and understand its structure and style.
But that's just the point. You don't have to.
I recently pointed out two projects that would require little
coding expertise. They simply require a background knowledge of what
actions are available and/or what the rules *should* be. Most of the code
can be cut-and-pasted from what's there.
extending diplomat activities in ai/aihand:ai_manage_diplomat()
fixing combat rules in server/unitfunc.c:unit_versus_unit() (mishandles
shore bombardment and Pearl Harbor cases)
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
- [Freeciv-Dev] Re: OO model for Freeciv?, (continued)
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Thue Janus Kristensen, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/03
- [Freeciv-Dev] OO model and abstraction layer,, Nicolas BRUNEL, 2000/05/04
- [Freeciv-Dev] Re: OO model and abstraction layer,, Sam BC, 2000/05/04
[Freeciv-Dev] Re: OO model for Freeciv?, Lalo Martins, 2000/05/02
[Freeciv-Dev] Re: OO model for Freeciv?, Tomasz Wegrzanowski, 2000/05/02
[Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
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