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[Freeciv-Dev] Re: OO model for Freeciv?
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[Freeciv-Dev] Re: OO model for Freeciv?

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To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>, "Lalo Martins" <lalo@xxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: OO model for Freeciv?
From: "Sam BC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 2 May 2000 20:39:35 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

I can set up the facilities (CVS, mailing lists, etc) right now on
Sourceforge. If people are interested, I will, just if a few people contact
me or the lists expressing that interest in the next day or two...

SamBC

> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Lalo Martins
> Sent: 02 May 2000 20:28
> To: freeciv-dev@xxxxxxxxxxx
> Subject: [Freeciv-Dev] Re: OO model for Freeciv?
>
>
> On Tue, May 02, 2000 at 07:27:48PM +0100, Dan Ward wrote:
> >
> > IMHO the time required to convert from C to C++ (a non-trivial
> task if you
> > want to do it properly) would be much better spent on adding
> new features
> > to the game.
>
> But the sets of people interested in each project are disjoint.
> Having a bunch of madpeople converting to C++ won't stop the
> other coders adding features. I, for one, have contributed a
> negligible ammount of code in all the time I've been in the
> project, mostly because I can't afford the time to read the
> whole source code and understand its structure and style.
>
> C++ and some UML would make it a lot faster for new coders to
> start being productive, too (of course that would mean they'll
> have to know C++ first...)
>
> []s,
>                                                |alo
>                                                +----
> --
>           Hack and Roll  ( http://www.hackandroll.org )
>             News for, uh, whatever it is that we are.
>
>
> http://www.webcom.com/lalo           mailto:lalo@xxxxxxxxxxxxxxx
>                  pgp key in the personal page
>
> Brazil of Darkness (RPG)    ---     http://zope.gf.com.br/BroDar
>
>
>




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