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[Freeciv-Dev] Re: OO model for Freeciv?
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[Freeciv-Dev] Re: OO model for Freeciv?

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: OO model for Freeciv?
From: Lalo Martins <lalo@xxxxxxxxxxxxxxx>
Date: Tue, 2 May 2000 16:28:28 -0300

On Tue, May 02, 2000 at 07:27:48PM +0100, Dan Ward wrote:
> 
> IMHO the time required to convert from C to C++ (a non-trivial task if you 
> want to do it properly) would be much better spent on adding new features 
> to the game.

But the sets of people interested in each project are disjoint.
Having a bunch of madpeople converting to C++ won't stop the
other coders adding features. I, for one, have contributed a
negligible ammount of code in all the time I've been in the
project, mostly because I can't afford the time to read the
whole source code and understand its structure and style.

C++ and some UML would make it a lot faster for new coders to
start being productive, too (of course that would mean they'll
have to know C++ first...)

[]s,
                                               |alo
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