[Freeciv-Dev] Re: OO model for Freeciv?
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On Tue, May 02, 2000 at 07:27:48PM +0100, Dan Ward wrote:
>
> IMHO the time required to convert from C to C++ (a non-trivial task if you
> want to do it properly) would be much better spent on adding new features
> to the game.
But the sets of people interested in each project are disjoint.
Having a bunch of madpeople converting to C++ won't stop the
other coders adding features. I, for one, have contributed a
negligible ammount of code in all the time I've been in the
project, mostly because I can't afford the time to read the
whole source code and understand its structure and style.
C++ and some UML would make it a lot faster for new coders to
start being productive, too (of course that would mean they'll
have to know C++ first...)
[]s,
|alo
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- [Freeciv-Dev] Re: OO model for Freeciv?, (continued)
- [Freeciv-Dev] Re: OO model for Freeciv?, Peter Schaefer, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Thue Janus Kristensen, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Ward, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/02
- [Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/05/03
- [Freeciv-Dev] OO model and abstraction layer,, Nicolas BRUNEL, 2000/05/04
- [Freeciv-Dev] Re: OO model and abstraction layer,, Sam BC, 2000/05/04
[Freeciv-Dev] Re: OO model for Freeciv?,
Lalo Martins <=
[Freeciv-Dev] Re: OO model for Freeciv?, Tomasz Wegrzanowski, 2000/05/02
[Freeciv-Dev] Re: OO model for Freeciv?, Tuomas Airaksinen, 2000/05/03
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