[Freeciv-Dev] Re: Isometric view
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> Then the 'global' toplogical weirdness is that the north-pole is the
> top-right edge, the south-pole is the bottom-left edge, and the
> bottom-right edge is connected to the top-left edge.
that was the alternative we discussed.
>
> However, I still claim it wouldn't require huge changes to the current
> client codes to support maps of this shape in addition to the existing
> type of cylinder. And while we're at it, we could add support for the
> pseudo-spherical design which someone much brighter than me suggested
> a couple of months back.
>
> Jules
As I understand the pseudo-spherical design it would mean that the world became
irregular, ie two tiles would sometimes share both corner and side. This would
not be pretty in practice... (and definetly not compatible!)
-Thue
- [Freeciv-Dev] Re: Isometric view, (continued)
- [Freeciv-Dev] Re: Isometric view, Stephen Hodge, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jeff Mallatt, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view,
Thue Janus Kristensen <=
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jules Bean, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Thue Janus Kristensen, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Jeff Mallatt, 2000/04/06
- [Freeciv-Dev] Re: Isometric view, Stephen Hodge, 2000/04/07
- [Freeciv-Dev] Re: Isometric view, Stephen Hodge, 2000/04/07
[Freeciv-Dev] Re: Isometric view, Pallav Nawani, 2000/04/06
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