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[Freeciv-Dev] Re: Isometric view
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To: Thue Janus Kristensen <thue@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Isometric view
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Thu, 6 Apr 2000 14:23:03 +0100

On Thu, Apr 06, 2000 at 02:53:23PM +0200, Thue Janus Kristensen wrote:
> 
> ahh; now I see what you mean. You do realize that thats not the way
> they do in civ 2? The civ 2 map is horizontally aligned as you see
> it. The way you mean is like in age of empires (as from pallav's
> email).  I was talking about doing it the civ 2 way.  a screenshot
> of civ 2 can be found at
> http://apolyton.net/civ2/images/scrnshots/civ2/american_map(view1).gif

I still don't really understand, Thue.

That screenshot is of a sqaure map.  Each square has 8 neighbours.

So what if it's rotated w.r.t the user?  So the north pole will be in
the top-left as the user sees it, and the southpole in the
bottom-right.  I don't have an issue with that..

I still think we could use a client just like the Civ2 in that
screenshot, without changing any server code.

Populous, for example, used a sqaure map that they rotated 45 degrees
for a nice isometric effect.

Jules

-- 
Jules Bean                          |        Any sufficiently advanced 
jules@{debian.org,jellybean.co.uk}  |  technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx              |               from a perl script



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